United Laptop Orchestra

The United Laptop Orchestra started as a follow-up project out of Stephan Athanas’ MaxMSP-course at the Hochschule Lucerne in 2011. The students were able to built their own synthesizer & soundprocessing MaxMSP-patches.

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Processing: Sunburst Project Plan

Sketch displays different categories as a Sunburst Diagram, while 12 months are equal to 360°.

This is an approach using a Sunburst Diagram instead of a regular project-plan for better visualizing of future tasks, that one will be confronted in the next 12 months.

Radar-style timeline displays current date.

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PongReal

The goal of our installation was to link virtual reality to our imeditate reality. If you loose the game, you have to endure the consequences.As a result of course „Interaktion im Raum“ we tried to combine a programmed game idea with real consequences. Everything was programmed using ProcessingIDE and an Arduino-board to trigger a ball machine aimed at the player.

 

The player controls the paddle within the game with our self created foot controller.Although the game is being played in a virtual reality, upon loosing the game, the player would have consequences in real life. The player has to learn that his reactions in the game will have consequences in reality. In conclusion when you loose the game, a machine will shoot the ball on you that you have lost; Virtual Reality becomes Reality.

PongReal by Antonio Russo, André Motz & André Seiler

Aetherophone: a Theremin written in Max/MSP using a distance sensor and some magic.

Simple technique, but quite impressive: A Theremin built with Max/MSP and Arduino plus a distance sensor. The lights are also controlled by the Arduino using relays. An additional tremolo-effekt makes the sound a little bit more interesting.

 

Interactive: Freeze by André Seiler & André Motz

Freeze has been developed for the course “Fotografische Inszenierung mittels Fotografie” by Fritz Franz Vogel and “MaxMSP_Jitter von 0 auf 100 in 2 Semestern” by Stephan Athanas in January, 2011.
A trapped person tries to get the viewer’s audience by shouting and crying regularly and asks for help. But if you try to help the caught person, Freezer may trap you.

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In process: Wikipedia Information Visualization

Think of all those millions who put their energy into Wikipedia day and day to push it forward – and now you’ve got an idea what amount of data is being produced every day. We could use this kind of data for different information-visualizations and that is exactly what I’m trying to do.
One could use all the metadata that’s being generated to get an idea of what article and which topics are of interest of the moment. Of course you could use data like headlines and news articles which is a good approach in my mind, but Wikipedia would be special, because its data is being generated by a kind of average user.
We’ll stay in contact 🙂

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Virtual Company: Lichtarbeit

In the second year we had several courses where emphasis was put on setting up our own companies, project management, financials and writing your own business plan. The companies should try to sell products or services that have a focus on what we learn in our study. 5 Colleagues and me founded the company “Lichtarbeit” (translated: Lightwork) and we developed our own tool Lichtbringer (“light deliver”) which has been coded with VVVV – a software that enables you to program visual arts in realtime and that you can combine with interaction elements like MIDI controllers or beat detection and, what we did, an interaction method with Nintendo’s Wii remote. We made some visuals in clubs (eg. Spring08/Graz) and tried to develop the application similar to a rather information visualisation-tool. We were able to stretch the computer screen over three projectors. It was really an interesting work to developing our Lichtbringer.

You can also navigate to lichtarbeit.li
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