19 days left till my first presentation on the 9th of Feb. Still implementing some features, still got some ideas how to improve performance and smoother. Continue reading WIP: Visualizing Wikipedia now on the move
Currently I am working on some interactive Wikipedia visualizations for my Master Degree in Design and the final product seems to get closer and closer (like the deadline ; ) ). The user is able to type in any Wikipedia-article to get a graphical representation of that topic in form of a TagCloud. The interface is able to visualize annotations like organizations, people or dates that are mentioned in an article. Finally, the article can be compared to a another article, so that one can compare those two articles by their annotations. Continue reading WIP: Visualizing Wikipedia now on Android!
Using Interactive Infographics as a tool for journalistic storytelling on Wikipedia.
The United Laptop Orchestra started as a follow-up project out of Stephan Athanas’ MaxMSP-course at the Hochschule Lucerne in 2011. The students were able to built their own synthesizer & soundprocessing MaxMSP-patches.
Sketch displays different categories as a Sunburst Diagram, while 12 months are equal to 360°.
This is an approach using a Sunburst Diagram instead of a regular project-plan for better visualizing of future tasks, that one will be confronted in the next 12 months.
Radar-style timeline displays current date.
The goal of our installation was to link virtual reality to our imeditate reality. If you loose the game, you have to endure the consequences.As a result of course „Interaktion im Raum“ we tried to combine a programmed game idea with real consequences. Everything was programmed using ProcessingIDE and an Arduino-board to trigger a ball machine aimed at the player.
The player controls the paddle within the game with our self created foot controller.Although the game is being played in a virtual reality, upon loosing the game, the player would have consequences in real life. The player has to learn that his reactions in the game will have consequences in reality. In conclusion when you loose the game, a machine will shoot the ball on you that you have lost; Virtual Reality becomes Reality.
PongReal by Antonio Russo, André Motz & André Seiler
Simple technique, but quite impressive: A Theremin built with Max/MSP and Arduino plus a distance sensor. The lights are also controlled by the Arduino using relays. An additional tremolo-effekt makes the sound a little bit more interesting.
Once again I had to use my Geek-genes to solve a bunch of problems with a kind of fly flap: A Do It Yourself GNU/Linux Firewall, Router and Gateway for the home network. While most people do not seem to have problems with these tiny little routers and Wifi-Access Points that they get from their Internet Carrier, I recognized that the number of connection-issues correlates with the number of Computers and mobilephones you have at home.
A dedicated machine acts the primary gateway for all devices and allows remote connections via OpenVPN, which is really useful: I can backup my Laptop via Internet 🙂 It took me several days to get it up and running, but that project pushed my Linux and networking-skills beyond somewhere they never have been before and our network issuses have been solved.
Computer hardware is really cheap these days so I could by a kind of high-end equipment for its tasks. An IBM eServe 336 costs me around € 60 on eBay plus shipping from Germany and that bit of hardware (Dual GBit NICs !, SCSI Raid-1 !!, Intel Xeon 3 GHZ !11) should work at least for the next ten years.
Freeze has been developed for the course “Fotografische Inszenierung mittels Fotografie” by Fritz Franz Vogel and “MaxMSP_Jitter von 0 auf 100 in 2 Semestern” by Stephan Athanas in January, 2011.
A trapped person tries to get the viewer’s audience by shouting and crying regularly and asks for help. But if you try to help the caught person, Freezer may trap you.